| | | 1 | | using Godot; |
| | | 2 | | |
| | | 3 | | |
| | | 4 | | namespace Safarimacik.Model; |
| | | 5 | | |
| | | 6 | | |
| | | 7 | | /// <summary> |
| | | 8 | | /// Base class for herbivore animals. |
| | | 9 | | /// </summary> |
| | 1 | 10 | | public abstract class Herbivore(Vector2 position) : Animal(position) { |
| | | 11 | | public abstract double Nutrition { get; } |
| | | 12 | | } |
| | | 13 | | |
| | | 14 | | /// <summary> |
| | | 15 | | /// A herbivore animal. |
| | | 16 | | /// </summary> |
| | | 17 | | public class Sheep(Vector2 position) : Herbivore(position), Purchasable { |
| | | 18 | | public const int Price = 30; |
| | | 19 | | |
| | | 20 | | int Purchasable.Price => Price; |
| | | 21 | | public override double Nutrition => 63.5; |
| | | 22 | | |
| | | 23 | | public override void Mate() { |
| | | 24 | | base.Mate(); |
| | | 25 | | if (!_sex) { // is female |
| | | 26 | | OnOffspringSpawned(new Sheep(Position)); |
| | | 27 | | } |
| | | 28 | | } |
| | | 29 | | } |
| | | 30 | | |
| | | 31 | | /// <summary> |
| | | 32 | | /// A herbivore animal. |
| | | 33 | | /// </summary> |
| | | 34 | | public class Cow(Vector2 position) : Herbivore(position), Purchasable { |
| | | 35 | | public const int Price = 33; |
| | | 36 | | |
| | | 37 | | int Purchasable.Price => Price; |
| | | 38 | | public override double Nutrition => 73.5; |
| | | 39 | | |
| | | 40 | | public override void Mate() { |
| | | 41 | | base.Mate(); |
| | | 42 | | if (!_sex) { // is female |
| | | 43 | | OnOffspringSpawned(new Cow(Position)); |
| | | 44 | | } |
| | | 45 | | } |
| | | 46 | | |
| | | 47 | | public override void Crave() { |
| | | 48 | | _hunger -= Math.Sqrt(_age) * 0.02 + 0.01; |
| | | 49 | | _thirst -= Math.Sqrt(_age) * 0.01 + 0.5; |
| | | 50 | | } |
| | | 51 | | } |