| | | 1 | | using Godot; |
| | | 2 | | |
| | | 3 | | |
| | | 4 | | namespace Safarimacik.Model; |
| | | 5 | | |
| | | 6 | | |
| | | 7 | | /// <summary> |
| | | 8 | | /// Base class for predator animals. |
| | | 9 | | /// </summary> |
| | 1 | 10 | | public abstract class Predator(Vector2 position) : Animal(position) { } |
| | | 11 | | |
| | | 12 | | /// <summary> |
| | | 13 | | /// A predator animal. |
| | | 14 | | /// </summary> |
| | | 15 | | public class Wolf(Vector2 position) : Predator(position), Purchasable { |
| | | 16 | | public const int Price = 14; |
| | | 17 | | |
| | | 18 | | int Purchasable.Price => Price; |
| | | 19 | | |
| | | 20 | | public override void Mate() { |
| | | 21 | | base.Mate(); |
| | | 22 | | if (!_sex) { // is female |
| | | 23 | | OnOffspringSpawned(new Wolf(Position)); |
| | | 24 | | } |
| | | 25 | | } |
| | | 26 | | |
| | | 27 | | public override void Crave() { |
| | | 28 | | _hunger -= Math.Sqrt(_age) * 0.02 + 0.05; |
| | | 29 | | _thirst -= Math.Sqrt(_age) * 0.005 + 0.05; |
| | | 30 | | } |
| | | 31 | | } |
| | | 32 | | |
| | | 33 | | /// <summary> |
| | | 34 | | /// A predator animal. |
| | | 35 | | /// </summary> |
| | | 36 | | public class Fox(Vector2 position) : Predator(position), Purchasable { |
| | | 37 | | public const int Price = 20; |
| | | 38 | | |
| | | 39 | | int Purchasable.Price => Price; |
| | | 40 | | |
| | | 41 | | public override void Mate() { |
| | | 42 | | base.Mate(); |
| | | 43 | | if (!_sex) { // is female |
| | | 44 | | OnOffspringSpawned(new Fox(Position)); |
| | | 45 | | } |
| | | 46 | | } |
| | | 47 | | |
| | | 48 | | public override void Crave() { |
| | | 49 | | _hunger -= Math.Sqrt(_age) * 0.02 + 0.1; |
| | | 50 | | _thirst -= Math.Sqrt(_age) * 0.005; |
| | | 51 | | } |
| | | 52 | | } |